How to Play Spyfall: Complete Rules Guide for the Hidden-Spy Party Game

Everything you need to play Spyfall in person or online: setup, the secret-location mechanic, the 8-minute round, accusation rules, and strategy for both sides.

Spyfall is a party game where everyone in your group knows the secret location, except one person who is the spy. Players ask each other questions to figure out who the spy is, and the spy tries to blend in by guessing the location from clues. Rounds last 8 minutes. It's social, fast, and works with anyone who can hold a conversation. This guide covers the full rules plus the questions and strategies that actually work.

What you need to play Spyfall

How a round of Spyfall works

  1. One player is randomly chosen to be the spy. They are told they're the spy. The other players are all told the same secret location (e.g., "the location is Casino").
  2. The 8-minute timer starts.
  3. Players take turns asking each other questions. Questions are about the location, not directly about it. Examples: "Are you wearing comfortable clothes for this place?" or "How often do you come here?" Each player asks one person, that person answers, then asks someone else.
  4. Anyone can call a vote at any time. If a player suspects another, they say "I accuse [Name] of being the spy." All other non-accused players must vote yes or no on whether they think the accused is the spy.
  5. The spy can also reveal themselves voluntarily at any time and try to guess the location.
  6. The round ends when: (a) someone is voted as the spy, (b) the spy reveals themselves and guesses the location, or (c) the 8-minute timer runs out (in which case the spy auto-wins).

Win conditions

Three ways the round can end, and the scoring for each:

Multiple rounds form a game. Whoever has the most points after a set number of rounds (usually 5-10) wins.

The art of asking questions

The best Spyfall questions thread a needle: vague enough that a spy can't immediately use them as a hint, specific enough that an answer reveals whether the responder knows the location.

Bad questions (too direct)

Good questions (testing knowledge indirectly)

Devious questions (great for accusing the spy)

Strategy as a non-spy player

Strategy as the spy

Variations and house rules

Frequently asked questions

How many players is best for Spyfall?
5-7 is the sweet spot. Below 5 there are too few suspects, above 7 each player gets too few questions in 8 minutes.
Can the spy lie about anything they want?
Yes. The spy is allowed to invent any details about the location. The risk is that other players will catch inconsistencies between the spy's invented details and the real location.
What happens if everyone accuses the spy on round 1?
If the very first question reveals the spy and a vote succeeds, the round ends and the spy doesn't even get to guess. Usually groups agree to wait at least a couple of minutes before allowing accusations, or the game ends too quickly.
Can you play Spyfall online?
Yes. We built a free Spyfall-style online version at gamingrooms.net where each player gets their secret role on their own phone. Link below. Free, no signup, no installs.
What's the difference between Spyfall and Mafia?
Both are hidden-identity games but with very different mechanics. Mafia is about voting players out across multiple rounds; Spyfall is about asking pointed questions in a single 8-minute round to identify the one secret player.

Ready to play Spyfall?

Free online, with secret roles delivered to each player's phone. Custom location lists supported. Works with 3-15 players.

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